Great! The first thing to do is drop me a line, so we can chat about it. You can either drop by one of the days The Coop is open and talk about it in person, or drop me an email on the contacts page.
Next, we’ll chat about the project: what it needs, whether or not we have the resources to pull it off, brainstorm ways it might be refined and executed. We can’t accomodate everything sadly, but we do our best. If you’ve got an idea but you’re not sure how practical it is, let me help you! My job besides this is running a video game development studio, where I craft experiences for people and manage project timelines all day long – spinning concepts into finished works is pretty much my jam. If the idea is too big and too hard to make happen, a smaller concept that explores something similar may still come of it.
The next step is to do an artist callout if we need artists. I know writers, visual artists, actors, composers and coders, and my network is only getting bigger. We’ll put the word out, I’ll approach friends, and we’ll see what bites.
With the details finalised, we’ll schedule it. We’ll do our best to find a time that works for everyone.You can book crew meetings at The Coop, work days where you all come in and jam on the project, whatever work style suits you and the project best.
When it’s done, it’s done! You can launch it at The Coop if it’s that sort of project, throw a little shindig. We’ll share it proudly on our website and shout about it from the rooftops, but at the end of the day everything made through The Coop belongs to the artists who worked on it, we claim no rights to it!